I had a little bit of fun taffing up the thief wiki for april fools. but looking back i realize i havent made more than a few edits in the past year. manic man and dominus mortem are the two most active users there. While i'd still like to be admin emeritus, I think you should grant them admin, and pass the site on down. Both seem to be good fellers and love Thief.
Ya dishonored was fun. Thief was great because instead of just go killing some one just knock him out making him unconscious. It was an amazing story. Though I do wish they saif Thief 4 instead. Any idea of Thief 5?
Hey again, Sxerks. I would just like to apologize for my behavior a few months ago. I was getting overly-cocky myself and sort of got over protective of something I don't own. If I may, I'd like to see if I can return editing here, considering my attainment on other wikis. I hope we are able to surpass the past events.
If there's any problems, please contact me. I can realize that you're sort of transforming this wiki the same of that of the original Thief wiki, and sometimes, it's not all going to be relevant. I remember before I left that you differentiated the Chapter articles with the category "Missions," though in-game, they are pertained as "Chapters," not "Missions," so as long as we can resolve what is best for the wiki and what pertains to actual information, I can see problems that can abrupt.
I'd appreciate it if you would discuss things more with me before blocking me as you have done last time. Honestly, in-game, the "missions" you call them are actually "Chapters," so whatever so happens is perfectly acceptable. I hope we can return to rightfully contributing to the wiki. Thanks.
Can you give me the proof the in the Bank of Heist, the Star of Auldale is a client loot and not a unique loot. If it was a client loot, then they shoul'dve put the Star of Auldale under Client loot and the Golden Watch under unique loot. Instead it gets its own category like the rings and the castinets, meaning that it is Garrets.
When I initially uploaded the images, they were extracted from the game files and were grouped as mission(client) and unique, and that is where each of these items was located. Since they are listed in game as "Bank Heist Loot", a 2 item category, they were left as is, referenced from the game files.
Good point, but thecreators should've did the thing I mentioned with the seperation of Client and Unique loot with the Collectibles. Since what you said was true, it kind of makes the Bank Heist DLC not worth the 5 dollars, since Garrett doesn't keep the collectible for himself. I don't get why the creators would do that since it said in the DLC description that every thief in town wants that necklace.
I think I found some proof that the Star of Auldale is actually keepable/unique loot. It's the hands. If you have the upgrade for the hand (In which you see the location of a collectible) you can see that these hands are surrounding the Star of Auldale. What i am trying to get at is that every client loot in the game doesn't have these hands because it doesn't need them because their client loot so it doesn't matter. Sure that goes both ways for the Star of Auldale but maybe the creators are telling us that despite stealing the Star of Auldale is the main objective for the client job, in which it shouldn't need the blue hands, they are telling us that Garrett keeps the Star of Auldale because their are blue hands around the collectible and every thing related to the blue hands are keepable for Garrett in the game whether a collectible or not.
So everything is listed under collectibles, but the only real collectibles are the ones displayed in the clocktower. The unique loot is in a trunk in the clocktower but only viewable through the menu. Cliet loot is supposedly given to a client.
Looking through the Swt_Global_UI file (a text file for different languages), there are 3 name prefixes: SpecialLoots_Collection_XX, SpecialLoots_Mission_XX, SpecialLoots_Unique_XX. In this list the Star is in the middle of the Mission section BUT is labeled as Unique.
So the original intention was that is was to be a client mission but was changed to a unique and the image used wasn't moved.
So it probably is a unique, but since there is a "Bank Heist Loot" section in-game, probably should just make a 2 item category.
Oh and I also still believe the fact that they put the Star of Auldale and the Golden Watch in it's own category in the game and not put the Star of Auldale in the Client Loot Category and the Golden Watch in the Unique Loot Category is evidence that Garrett keeps the item and like you said, the creators just forgot to change the Star of Auldale from Client Loot to Unique Loot.
I also believe that Garrett's mission was to retrieve the Star of Auldale for someone who wanted it. But evidence proves that when Garrett got the Star of Auldale, he chose to keep it for himself, hense the blue hands that hints an item/collectible is near and yours and the Bank Heist Category instead of Client Loot Category.
Is it posssible to improve quality of well all the pages on this Wiki. I have just got the new Thief game and I have no idea how to get most of the collectibiles and the pages are absolutly no help. Oh and don't try to ban me for asking for something resonable it isn't very nice and very unprofessional.
A wiki's content is generated by the users, so it's up to everyone to add the needed info. Take a look at the Category:Loot List pages (a few are complete), otherwise search the web or add the info yourself if you can. And why would I ban you for asking a question?
Just saw some messages about stuff and I thought you would ban me. Anyway is it possible to highlight a thread and try to get more people to do more editing. Thief is a really hard game and I miss hard games but I find that over the years I have become more use to casual games.
There will always be people who believe that they are entitled to do whatever they wish, that only their views can be right, and that all who object are out of line. Their statements do not reflect reality, but their own distorted perspectives, and should not be taken at base value. Unless you repeatedly berate other users, edit war with the admin, attempt to impose your own structure upon the entire wiki, consistently demand the granting of administrative power, harass users for banning you from another wiki and/or threaten to report them on ficticious grounds, I see no reason for you to be banned.
The comic does not go against the continuity, actually. It simply gives alternative perspectives of events that occur or mentioned in the game.
...I'm assuming that events of the of original games are more or less true. There are so many references if you know what your looking at it, it would be crazy if it wasn't. The game appears to be only a semi-reboot, in that it took the original series as backhistory, set the events far in the future so there is very little connection to the old stuff, so they could more or less take the series forward in a new direction. It's Star Trek: Next Generation to the original Star Trek, in a sort of way.Baggins (talk) 03:57, March 5, 2014 (UTC)
Ok, so now that's actually pretty clear that the new Thief is not truly a 'reboot' but rather a new series set in the future of the same universe... Is there a 'good' reason why we are dividing the information up so much?
The extended information and additional history for characters or locations (where they are definitely the same individuals or places) would be important information to include in the other wiki under those characters. Edwina Moira for example, and the legendary Sneak Thief Garrett from the past.
So far I know of three levels are call backs to the original series, and try to show or explain what occurred between the years following Thief:Deadly Shadows. This includes Chapter 3 (House of Blossoms and Underground city, that delves into fallen Keepers), Chapter 5 (the Moira Asylum, which delves into what happened with Edwina Moira and Garret). Chapter 7 delves into the fallen Hammerites.
As it is, this wiki is making a reasonable job of at least linking back to the other wiki. But the other wiki isn't linking back to this one, where the information might be relevant.
I don't know as of yet if chapter 6 will add anything intriguing, although I understand it has a possible hammerite chapel hidden at some point in the house? Or at least an old chapel to another of the old religions where the Heart of the Lion is findable.Baggins (talk) 08:45, March 6, 2014 (UTC)
I would hold off integration at this point. When we have a good knowledge of the whole game, it may be worthwhile to add the relevant information in subheadings which contain the new information. I agree that it would be useful for interested parties to have this on hand, but it should be distinguishable from the original series info.
Fish I'm fine with that, I'll keep building up information where its relevant here. I have a couple of more missions before I get to the Hammerite mission... I can't wait to see what facts are found there. Historical subheadings make the most sense. Such as "During the Dark Age" at some point, for Moira information for example. Perhaps some kind of citation template that adds a smal 'notation' of some sort at the end of the information.Baggins (talk) 17:01, March 6, 2014 (UTC)
They are two separate series in the same universe (in the same IP anyway). The story and info of original is self contained. The reboot attempts to tie in to original's elements, the calls backs, and that is why they are linked on this wiki back to the other one, so that people will know what the reference is to.
The dev quoted as saying the layout was the same, and the layout changed. The layout of the city changed in a mere 400 years and also rotated N-S to E-W.
Is it easy to get into the texture graphics? There are a number of signs and bottle labels, the city maps, and such that might be really handy to see up close and in high definition. I've been finding quite a few random links to the old games by trying to squint and read the text as is.Baggins (talk) 17:04, March 6, 2014 (UTC)
"The dev quoted as saying the layout was the same, and the layout changed. The layout of the city changed in a mere 400 years and also rotated N-S to E-W."
That's probably a mistake on their part the compass issues. The actual maps in the game look closer to the map that appeared in Thief Deadly Shadows with a names changed or added.
Also the story explains why some places have changed, in that the city has been built on top of older foundations of older city (the vanished quarters). The Northcrests infact did a lot to change the city in ten generations (in recent time many of the buildings are the work of Theodore Eastwick even).
Also one only look at modern cities in Europe to see how much a city can change in several hundred years. Even a century even. Rivers can change flow drastically especially if an earthquake was involved, or even during floods (The Great Tempest perhaps) (earthquakes has chaged the course of Missippi region a few times). Some rivers don't exist any long because they either are built over, and are now underground, or man has changed their course or stopped them somehow. A few of the ancient rivers in Bristol England are this situation, IIRC.
As a side note there are at least two rivers mentioned in the new thief, one that flows primarily underground, and the one that flows through the current City.Baggins (talk) 17:12, March 6, 2014 (UTC)
Too bad, hopefully at some point. I just upgraded my FPoints to give me more eye zoom, and it helps somewhat. But I still need to find a place where I can find the texture I want already up close, so I can zoom even closer. Any suggestions where I can find a map on a table, or desk? Preferablly one I can climb up onto?
I think there might be one inside of Eastwick's Study (not counting his giant map of Dayport).
There is also another in the secret old city catacombs under the Mourningside Undertakers in Maxwell's House. Plus another model of the city down there as well. Unfortunately you can't climb up to them to get a good view.
I think I came across another in a mission or somewhere in the city that was on a small footstool or box on the ground, but I can't remember where it was exactly.Baggins (talk) 19:28, March 6, 2014 (UTC)
Infact I think its just the same map from the cutscene which says District of Auldale but with the text switched. Cinderfall instead of Power City, and Auldale instead of Dayport. They really cheaped out on that one ;).
There is another small district marked on the map on the bottom right corner. After checking the same map elsewhere in the Mourningside Undertaker, it appears to be Stonemarket District. Right under it is "Greystone Plaza" as a landmark.
I did come across some more oddities in compass directions in other parts of the game though (not just those district maps).
The river in the first level according to the ingame compass, and a wind compass (near where you meet Erin) seems to show that the river is flowing underneath the Auldale Bridge from north to south. You are traveling east to west across the bridge. This also shows up in the in game map as well.
However, oddly the ingame compass appears to show the widest portions of the Northcrest Manor to be from north to south. But the blueprints laying around the levels, and the one you get in your documents show it to be from east to west... I don't think the designers and the artists were paying attention!
I hold to my hypothesis that the maps and compass bearing are intentionally altered to add to the mystery of The City. They may be continuing an almost eerily consistent trend set by the original design team (You can see an explanation of my findings here and the analysis which follows).
Interesting thing in that thread is the prototype art for the city. Which shows four rivers (explaining why the center area is called "the island"). Which is the actual Great River, is any bodies guess!Baggins (talk) 01:27, March 8, 2014 (UTC)
It also kinda explains how they get by using the same map for both District of Auldale and District of Dayport maps, and cheating out by just changing the names... (they apparently forgot to change the compasses). In which case there is at least one river that flows north and south, and one river that flows east and west. Now its possible that where they meet in the corner of the city, they may part of the same 'river' and flow out the same way ultimately.
Of course it does end up putting Dayport in two locations.
On the one hand, places like Cinderfall are somewhat confusing because sometimes the maps locations for them, don't seem to necessarily match up with what is described in the levels by Garrett or other characters comments.
For example the game's audio makes it sound like Cinderfall is 'across the river' from Auldale. Which I suppose it is, it just depends on which 'branch' of the river they are talking about.
Another random comment from a citizen makes it sound like its on the 'the island', and another also makes it sound like its right next to stonemarket. But the District of Dayport map makes it look like its not even close to Stonemarket, and is across the river from Dayport (of course you aren't shown the entire map).
The prototype map makes it look like Cinderfall is across the river rather than being on 'the island'.
Im new to editing and wikia and I have a weird things where if I play a Free-Roam ish game I like to see the devs in put Shops/Companies for realism. I have done 2 pages so far on Emersons Medical Preparations and Alfonso's Attire...Could you check if they are tip top and if they need improving?
They look Ok for now, I haven't played through the whole game yet so I can't be more specific. Other than the images you are uploading have bad file names. When you upload a photo with the visual editor there is "More options", one of those is to change the name, and the other is to set it to Fair-use in the Licensing.